Notes from the conference - the only notes, since this was one of the more interesting lectures I attended..!
Virtual Training Simulations & Game-Based
Systems: Large-Scale Adoption Issues
Chair: Amala Sadagic
Training beyond the technical stuff.
Military situation: large people turnover
Training needs: many noobs, new skills, short time frame
System succes criteria:
- large majority adoption (>80%).
- methodical and consistent use.
- 24/7 availability.
Comment: perishable skills issue
Literature: Diffusion of Innovation, Everett M. Rogers
Adopters:
1. innovators
2. early adopters
3. early majority
4. late majority
5. laggards
Opinions on new technology often formed on basis of subjective evaluations received from peers.
Factors on adoption:
1. relative advantage
2. compatibility
3. complexity
4. trialability (-> incremental adoption)
5. observability
Game systems never the full solution. Explore synergies between old and new systems.
Other media: forums, blogs, project diaries, podcasts, etc.
Mandatory deployment w. challenge programs (competitions).
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